http://www.walsall.gov.uk/transport/default.asp
I’ve pasted parts of my previous entry to that page- with a few changes in grammar. Maybe if they reply- I will post the answer here at some time.
Cycle home with one gear 61.6 miles, broken derailleur in pocket- why?…
Well, it just broke off going up a hill in Ashby De-La-Zouch. The bolt had sheared dropping it into the rear spokes.
At first I was really puzzled- (hmm what to do? is there a phone box nearby, do I need a lift home…can I fix it or make it ridable?) . Thanks goes out to the woman who offered to let me use her phone on Moira hill. She directed me to a shop in the town where I could buy bike bits. after getting a chain tool, I shortened the chain, took out the rear mech and rode home with one gear in use- 42 x 19. That’s a very low gear…
Home is 21 miles away.
The gear ratio was very low, but with rapid spinning I could get it up to 21 mph. and hills were no problem.
Fixing this is going to take some time.
Notice the autumnal colours! I couldn’t help wondering while out- are we going to get a blaze of autumn colours like we did the year before last.
Dinosaur- here’s the photo!
Cycling today, ( incidentally 73.4 miles) – my head was full of thoughts.
think one:
The "Sprite" painting has to change- (NB :not only have I changed it’s name…), but the image needs to change also. The head is faaaar to big and needs ot be angled diffrerently. If you get your pictures down from the shelf regularly, you get to "know" them. Then you visualise them when out & about. I thught this over and over while cycling today. So changes are afoot in the underpainting. This MUST be done before overpainting oily layers .
3D :The other think was "Mentalray"
Mentalray is a renderer that was included in my copy of 3ds max 6. Been running max 6 for 18 months now, particle flow is great, as is reactor 2 and all the new mapping tools. Just overlooked the new renderer, but having read some enthusiastic chapters in 3ds Max6 Bibile.
Later: Tried mentalray- it’s very fast! Faster then Max’s scnline raytracer. The difficult bit is using shaders it seems.