I know it’s may the 5th again, but it’s time to upload a picture of the 3D head started at school. It’s about 3 hours worth so far and the blue skin is the colour that the prog picks at random, but blue has it’s own appeal.
It was mostly built using polys and added to by shift+moving edges ( which in max copies teh edge and new faces at the same time. Max users will know what I mean by this. It should make the head easier to animate later without any nasty creases, but that will have to wait & see. The soft-rounded appearance is by a sub-division methos called Mesh-smooth. I’ve got a decent body mesh that could easily have this head fixed to.
It’s probably one of the better 3d digital head I have done, certainly the quickest to this level of completion. I’m getting faster at modelling in CAD.